Why does the game’s story feel so real?

After making a huge deal out of the story, the creators of The Witness found themselves in a situation where they couldn’t keep the game from feeling like a movie.

That’s when they started thinking about what the game could be like as a TV show.

In an interview with Polygon, the game studio talked about what made the experience work in TV.

The game’s narrative is a big part of its appeal, and it has to feel authentic.

The team is really conscious of that.

That is the reason why the narrative is so much deeper than just, ‘I’m going to tell a story about a couple of people who are playing a video game.’

The Witness is about two people who discover the power of a mysterious alien artifact, which lets them escape a harsh planet.

It’s a powerful story, but it’s also really grounded in reality.

I can tell you from experience, the power it has in this story is the same power that people have, to take something that they know and make it work.

If I take that, then I can do anything, but if I don’t take it, then you know, you’re going to have problems with your life.

The Witness doesn’t just take this power and use it in a way that makes it believable.

The game is a real-time, nonlinear story about the people who get hurt, the people whose lives are destroyed, and the people that survive.

They’re human beings, they’re complicated, and they have to be able to work together in order to get through it.

The only thing that makes this more believable is that you have to feel the same emotions that people who play a video games do.

When you play a game, you just feel that.

You don’t have to understand what’s going on in the world or even how to interact with the world.

The Witness also gives you a lot of depth.

There’s no single, easy answer.

There are two answers that have to do with how it feels to be in the shoes of two people: a good one and a bad one.

When it comes to this second answer, there’s no way that we can say, ‘OK, this is how we’re going in.’

So you have choices to make.

The best answer is the one that makes you feel the most comfortable.

If you want to be a good person, you have a choice to make: Are you a good player?

If you’re a good gamer, you can do whatever you want.

The more you play, the more you’re able to do.

The witness, the story and the gameplay are all based on a core idea that we’ve been playing with for a while now.

We’ve always been very interested in the idea of, “Do people play video games to play video stories?”

This is what we wanted to make, and we’ve always thought that that would be really fun.

In the early days, we tried to play the game with a simple premise, but we’ve since realized that the most compelling things that people want to see are not just stories, but also gameplay experiences.

This is where the game comes in.

We want to bring the story to life, but at the same time, we also want to create a lot more interesting gameplay experiences, because the game doesn’t have a focus on killing everyone or being a total pacifist.

We wanted to do something that really pushed the boundaries of the game, but then we’ve also wanted to add a lot to the gameplay experience.

We’ve always had a very strong desire to make something that could be experienced by anybody who wants to play.

So, it’s very much about being in that place where it’s fun to be alone and feel a little bit lost, but the world is also a little weird and you can’t really see everything.

You can’t go home.

That has always been the most powerful place that we could have created for the game.

We didn’t want to make a game that felt like it was going to be something you had to play with a friend.

We just wanted to create an experience that felt right for you.

The story has to be true to the characters, and then you can go home and relax, because we know that people enjoy that.

We’re always working on making the game more accessible for people to enjoy, but I think what we’re trying to do is to create something that is also accessible for a broader audience, and for people who don’t necessarily want to play a lot.

The truth is, you might not want to have a conversation about this, but this is a really good game.

There is no reason why people shouldn’t play this game.